Francisco De Carvalho Pereira
TechArt, CGI Artist, World Builder
LET'S SING
2025
07/2024 - 12/2025
VOXLER
Sing proud. Laugh loud. Shine bright – with Let’s Sing 2026! The global karaoke party returns with Let’s Sing 2026, your ultimate ticket to fun-filled nights and unforgettable performances. Whether you're warming up your vocal cords solo, teaming up in duets, or competing with friends, Let’s Sing 2026 delivers an unbeatable playlist, and endless entertainment! Featuring 35 chart-topping songs there's something for everyone—from modern hits to timeless classics.

My Missions : Technical Artist / Tools Developer
• Worked on various versions of Let's Sing (2024, 2025, 2026, 2027)
• Developed custom Unity editor tools improving animation and content iteration workflows
• Reduced iteration time between art and tech teams by approximately 40%
• Optimization across multiple console platforms PS4/PS5/Switch/Switch2/Xbox X/S
• R&D on rendering technologies to fit the artistic direction
WARNO
2023
06/2023 - 12/2023
Eugen System
WARNO (short for warning order) is a real-time tactics video game created and published by Eugen Systems and released into early access on January 20, 2022. A spiritual successor to the Wargame series also developed by Eugen, it takes place in a fictionalized World War III .

My Missions : World Builder / Environment Artist / Level Designer / QA
• Contributed to large-scale environment production using proprietary in-house engine
• Integrated assets within performance-constrained world systems
• Supported world partition and streaming workflows
• Ensured visual coherence and optimization across large maps
RUBBER
2023
10/2022 - 06/2023
TECHREFT Sudio
Ride an old Taxi waken up in a futuristic city and fulfill your duty by taking clients for a ride ! Be careful some of them are quite wacky...

My Missions : Game Designer / Technical Artist / Vehicle Developer
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Engineered arcade-feeling car physics using Unreal Engine 5's Chaos Wheeled Vehicle system, iterating extensively on mass, torque curves, wheel friction, cornering stiffness, and suspension springs
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Created a custom 6-wheeled rig in Blender for accurate per-wheel environment response, then integrated it into Unreal's physics pipeline
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Built the full 3D vehicle model in 3ds Max, leveraging Nanite to streamline the high-poly workflow
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Implemented a modular destruction system using 3ds Max's Morpher tool, enabling realistic part separation (bumper, hood, lights) on impact
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Developed player feedback systems (speed effects, crash responses) based on playtesting sessions to improve driving readability and game feel
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Adapted vehicle tuning iteratively across multiple map redesigns, deepening expertise with the Chaos Wheeled Vehicle toolset throughout production
DIETEMNA
2022
12/2021 - 06/2022
DeadSheep studio
Dietemna is an immersive horror game that takes you on a submarine expedition gone wrong. Explore the dark and claustrophobic corners of the submarine, search for help and answers to avoid falling into madness.
My Missions : Level Designer / Environment Artist / Narrative Designer
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Crafted intentional emotional atmospheres for each space: nostalgic dread in the bedroom, oppressive solitude in the main room, and peak anxiety in the body room
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Directed lighting and prop placement to guide player emotion, including red emergency lighting and non-euclidean spatial design to disorient and unsettle the player at key narrative moments
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Managed asset density across confined spaces to avoid visual clutter while maintaining a sense of progressive environmental decay throughout the experience
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Iterated on prop population over the course of production to reinforce narrative progression, making the submarine feel increasingly chaotic as the game advanced
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Drew inspiration from reference titles such as The Evil Within to inform the emotional design language of safe versus threatening spaces
MOVIES SHOTS
CGI Artist – Collaboration (Aga Cieutat / Isard Film Production)
• Produced full Unreal Engine cinematic shots including lighting, rendering and VFX setups
• Delivered content for theatrical screenings (France Cinéma Le Régent 2024) (France CGR Lescar 2026)
• Worked closely with film director Aga Cieutat on multiple film projects.
• Managed realtime cinematic pipelines from asset integration to final rendering
• Managed end-to-end CGI rendering workflow
PERSONAL GAMES
Prototyping – Solo Dev
• Prototype gameplay mechanics and systems from scratch using Unreal Engine and Unity, rapidly iterating on design and feel without production overhead
• Shipped complete personal projects end-to-end from initial concept through build, release, and post-launch maintaining full ownership of design, tech, and art pipelines
• Actively develop personal projects to stay sharp across the full game development stack: gameplay programming, shaders, VFX, UI, and optimization
• Comfortable navigating unfamiliar engine features and toolsets quickly, using prototyping as a method for hands-on R&D and technical exploration
GAME JAMS
Roots - Global Game Jam (2023)
Theme : Root
Local multiplayer - 1 VS 1 (up to 4 players)
Choose your tree and do all your best to reach the center of the earth first. Will you be the fastest ?
My missions : Gameplay Programmer - Game Designer
Cat'ch Nip ! - Ubisoft GaCha (2022)
Theme :
Mobile Runner - 1 player
In Catch Nip', you must both manage your balance by orienting your phone, and your movements simultaneously.
My missions : Environment Artist - Gameplay Programmer
Hangry Monkey - ETPA Game Jam Intercampus (2022)
Theme : War and Peace
Local Multiplayer - 1 vs 1
1 v 1 Battle between two fruits and a monkey very hangry !
My missions : Gameplay Programmer - VFX Artist - Tech Artist
Espace Temps - Perpignan Game Jam (2022)
Theme : Parallel World
Local Multiplayer - 1 vs 1
Race against time inside an hourglass. Find jars, bring them to the key zones and beat your friend before the sand runs out!
My missions : Gameplay Programmer - Game Designer
CUBI - ETPA GameJam Intercampus (2021)
Theme : Communicate without speaking
Puzzle Game - 1 player
Play as a lost Cubi in a mysterious city. Can you get out with the help of the fairies?
My missions : Gameplay Programmer - Game Designer
Cheats of Honor - ETPA GameJam
Theme : Break the system
Local multiplayer split-screen - 1 VS 1
Immerse yourself in nostalgic memories with this thrilling 1v1 FPS game reminiscent of the PS1 era. Take advantage of glitches to secure your victory!
My missions : Gameplay Programmer - Level Designer - Level Artist
Participating in game jams allowed me to enhance my team's cohesion and gain valuable insights into identifying the requirements of a project using the appropriate methods.
Thanks to game jams, I have simply become more effective within a team.



























































