
Technical Artist, Real-Time 3D, Pipeline Automation & Performance
Francisco De Carvalho Pereira
Shipped on 6 console platforms · 300+ real-time assets/month for luxury brands · CGI screened theatrically
WARNO
As a world builder at Eugen systems, I mainly participate at level art and 3d environment in large scale for big maps that aim to look like google maps and feel real. I also learned how to use their private game engine with all their environement and pipeline witch largely enhanced my adaptability

World Building
I also created urban dioramas with as much random elements as possible to populate their huges maps
I've also done many QA's to fix visual problems and enhances the maps and also a lot of optimisation to reduce the size of the maps
As a world builder, I also learned to work with WorldMachine to sulpt the terrain of the maps , soft ware that i use now in my personal projects

Level Design






































